Research: the technology tree

2 min read

Research gives you new units and improves what you already have. To research, you first need a research building; other buildings then open other branches.

How it works

  • One research at a time.
  • Multi-level researches have five levels. The cost doubles up to the third level, then rises by twice the base per level: base cost × 1, 2, 4, 6, 8, i.e. 2,000, 4,000, 8,000, 12,000, 16,000 for Refining. The third Annihilator research cost 250,000 in 2006 — that is where the 62,500 base of special weapons comes from.
  • Real time is hours / research efficiency: humans drive research, and each research building adds 10%.

The catalogue

ResearchLevel 1 costHoursLevelsRequiresEffect
Refining2,000125Research building+10% vitarium per refinery per level
Energy2,000125Research building+10% energy per plant per level
Agriculture2,000125Research building+10% food per farm per level
Ground attack5,000245Research building+10% ground unit attack per level
Ground defence5,000245Research building+10% ground unit defence per level
Combat ship8,000241Shipyardunlocks the combat ship
Destroyer15,000361Combat shipunlocks the destroyer
Bomber30,000481Destroyerunlocks the bomber
Galleon60,000721Cruiser shipyardunlocks the galleon
Corvette100,000961Galleonunlocks the corvette
Frigate160,0001201Corvetteunlocks the frigate
Ship attack20,000485Ship research+10% ship and station attack per level
Ship defence20,000485Ship research+10% ship and station defence per level
Annihilator62,500485Weapons lablevel 1: the unit; then 5 fewer annihilators per building destroyed
Harvester62,500485Weapons lablevel 1: the unit; then +20% theft per level
Deviator62,500485Weapons lablevel 1: the unit; then more conversions
Propulsion40,000725Shipyard−10% travel time per level (minimum 1 h)
Radar10,000365Research building+1 square of sight per level, from 5 to 10: the flights you can intercept and your neighbours' movements
Fission bomb80,000961Bomb silounlocks the fission bomb
Fusion bomb160,0001201Fission bombunlocks the fusion bomb
Antimatter bomb320,0001681Fusion bombunlocks the antimatter bomb

Where to start

Refining, then Energy, then Ground attack and defence. The ship branch requires the shipyard; the Cruiser branch (Galleon, Corvette, Frigate) additionally requires the Bomber research. Propulsion is the luxury of players who attack far away: −10% travel per level. Radar widens by one square per level what you see moving around you, in the history and in flight: from 5 to 10 squares, for you alone.

Ready to play?

Your planet is already built: 1,000 vitarium, 50 robots and 72 hours of protection.

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